High-Resolution Visualization Playback on Tiled
Displays
M. Papka and R. Stevens
Futures Laboratory, Argonne National Laboratory
Description:
High-resolution movies are needed to visualize the time-dependent results of large-scale
computer simulations. This is due to the fact that the amount of data generated does not
allow for the real-time visualization because todays graphics systems are incapable
of rendering the output in real-time. The need of the high-resolution output is necessary
for the scientist to gain understanding and insight from the results of their simulations.
Therefore, it is common for movies to be made in an offline batch mode for playback and
review at a later time. Building from this premise others and we have constructed systems
for playback of movie files on high-resolution tiled displays. These displays are
constructed out of numerous individual desktop systems to form a integrated
high-resolution display. Most use of these systems today is with local playback of the
movie files.
The goal of the demonstration is the playback of a high-resolution tiled visualization movie over the network. A 6-tile mMural will be part of Argonnes booth at Supercomputing, the tiled display will be capable of ~ 3072 x 1536 of pixel resolution. A 24bit-uncompressed movie would require approximately 500 MB/s for smooth animation. Currently several bottlenecks exist in a system of this sort, the goal here is to demonstrate that next generation networking infrastructure, such as what is being deployed at SC00 will remove networking as a bottleneck.